Chess
in the movies is always played sharp,
and this has particular meaning among elite competitors as the bold and
tactical moves of an aggressive player. Sharp is also the name of a very successful
chessbot, yet the game that it plays is not quite chess, but a variant called
Arimaa.
On
the same weekend last month that Ex Machina was ramping into theaters, Sharp won a contest known as the Arimaa Challenge, pitting it against
three selected human minds. This award has gone uncollected in twelve years of annual
competition. No one until April 2015 had been able to design an AI that could outwit
the humans.
To
understand the origin of Arimaa, one must recount the defeat of Russian grandmaster
Garry Kasparov by Deep Blue in 1997. At that moment, the mantle of the world’s greatest
chess player went from a person to a computer. The event was an international
sensation, sparking debates and headlining the news everywhere.
In
response to that humbling defeat, a computer engineer named Omar Syed was
inspired to create a new game. It used the same board and pieces as chess, but
its design was informed by his understanding of how an AI actually calculates
moves, with a brute force search of all solutions. To counter this algorithmic
approach, Syed made a game whose rules would intentionally be difficult for a
computer to play, yet was no harder than chess for an average person.
In fact, the Twitter description for Arimaa states that it is "designed to show that humans are still ahead of computers." Well, just like in Ex Machina, those days might be numbered for us bi-peds, but it remains a fascinating game. Feel free to check out further details on Arimaa.com